diff options
Diffstat (limited to 'action.h')
-rw-r--r-- | action.h | 24 |
1 files changed, 18 insertions, 6 deletions
@@ -36,6 +36,15 @@ extern int glbliActionResumeRetryCount; +typedef enum { + ACT_STATE_DIED = 0, /* action permanently failed and now disabled - MUST BE ZEO! */ + ACT_STATE_RDY = 1, /* action ready, waiting for new transaction */ + ACT_STATE_ITX = 2, /* transaction active, waiting for new data or commit */ + ACT_STATE_COMM = 3, /* transaction finished (a transient state) */ + ACT_STATE_RTRY = 4, /* failure occured, trying to restablish ready state */ + ACT_STATE_SUSP = 5 /* suspended due to failure (return fail until timeout expired) */ +} action_state_t; + /* the following struct defines the action object data structure */ struct action_s { @@ -43,10 +52,11 @@ struct action_s { time_t tActNow; /* the current time for an action execution. Initially set to -1 and populated on an as-needed basis. This is a performance optimization. */ time_t tLastExec; /* time this action was last executed */ - int bExecWhenPrevSusp;/* execute only when previous action is suspended? */ + bool bExecWhenPrevSusp;/* execute only when previous action is suspended? */ + bool bWriteAllMarkMsgs;/* should all mark msgs be written (not matter how recent the action was executed)? */ int iSecsExecOnceInterval; /* if non-zero, minimum seconds to wait until action is executed again */ - short bEnabled; /* is the related action enabled (1) or disabled (0)? */ - short bSuspended; /* is the related action temporarily suspended? */ + action_state_t eState; /* current state of action */ + int bHadAutoCommit; /* did an auto-commit happen during doAction()? */ time_t ttResumeRtry; /* when is it time to retry the resume? */ int iResumeInterval;/* resume interval for this action */ int iResumeRetryCount;/* how often shall we retry a suspended action? (-1 --> eternal) */ @@ -57,7 +67,7 @@ struct action_s { time_t tLastOccur; /* time last occurence was seen (for timing them out) */ struct modInfo_s *pMod;/* pointer to output module handling this selector */ void *pModData; /* pointer to module data - content is module-specific */ - short bRepMsgHasMsg; /* "message repeated..." has msg fragment in it (0-no, 1-yes) */ + bool bRepMsgHasMsg; /* "message repeated..." has msg fragment in it (0-no, 1-yes) */ short f_ReduceRepeated;/* reduce repeated lines 0 - no, 1 - yes */ int f_prevcount; /* repetition cnt of prevline */ int f_repeatcount; /* number of "repeated" msgs */ @@ -66,14 +76,16 @@ struct action_s { int iNumTpls; /* number of array entries for template element below */ struct template **ppTpl;/* array of template to use - strings must be passed to doAction * in this order. */ - struct msg* f_pMsg; /* pointer to the message (this will replace the other vars with msg + msg_t *f_pMsg; /* pointer to the message (this will replace the other vars with msg * content later). This is preserved after the message has been * processed - it is also used to detect duplicates. */ qqueue_t *pQueue; /* action queue */ SYNC_OBJ_TOOL; /* required for mutex support */ - uchar *pszName; /* action name (for documentation) */ pthread_mutex_t mutActExec; /* mutex to guard actual execution of doAction for single-threaded modules */ + uchar *pszName; /* action name (for documentation) */ + uchar **ppMsgs; /* pointer to action-calling parameters (kept in structure to save alloc() time!) */ + size_t *lenMsgs; /* length of message in ppMsgs */ }; typedef struct action_s action_t; |