| Commit message (Collapse) | Author | Age | Files | Lines |
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support for enhancing probability of memory addressing failure by
using non-NULL default value for malloced memory (optional, only if
requested by configure option). This helps to track down some
otherwise undetected issues within the testbench and is expected
to be very useful in the future.
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Conflicts:
ChangeLog
runtime/msg.c
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bugfix: debug string larger than 1K were improperly displayed. Max size
is now 32K, and if a string is even longer it is meaningful truncated.
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Max size is now 32K.
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Conflicts:
runtime/debug.h
runtime/stream.c
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so far, the last processed message was only freed when the next
one was processed. This has been changed now. More precisely, a
better algorithm has been selected for the queue worker process, which
also involves less overhead than the previous one. The fix for
"free last processed message" as then more or less a side-effect
(easy to do) of the new algorithm.
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... now that we know what we need from a theoretical POV.
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to make sure only the minimum number of file handles is left open
during a exec call. This is not a 100% solution, as there are also
some fopen() calls and, more importantly, file descriptors opened
by libraries. But it is better than nothing (and it was quick, at
least until we run into platform hell, what we will for sure ;)).
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There exists a race condition that can lead to a segfault. Thanks
go to vbernetr, who performed the analysis and provided patch, which
I only tweaked a very little bit.
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I commented out some debug code that is only useful in some
testing scenarios and re-enabled the old code. This solved a FreeBSD
compile issue. Also, I fixed some other syntax error, which somehow
went into the tree (I am still puzzled about that, especially as some
have already and successfully build from that tree... anyhow ;)).
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- removed newly-introduced potential deadlock in debug system
- removed unnecessary pthread_cond_signal
- a bit general cleanup
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Conflicts:
runtime/debug.c
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multi-threading
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Conflicts:
ChangeLog
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there are still some files left which could go into the
runtime, but I think we will delete most of them once we
are done with the full modularization.
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