summaryrefslogtreecommitdiffstats
path: root/SekaijuRes/SekaijuRes.mak
blob: 1ac9a58fb259c8a53de74f66494144c210a6f8ea (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.00
# ** 編集しないでください **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

!IF "$(CFG)" == ""
CFG=SekaijuRes - Win32 Jpn
!MESSAGE 構成が指定されていません。デフォルトの SekaijuRes - Win32 Jpn を設定します。
!ENDIF 

!IF "$(CFG)" != "SekaijuRes - Win32 Jpn" && "$(CFG)" !=\
 "SekaijuRes - Win32 Enu"
!MESSAGE 指定された ビルド モード "$(CFG)" は正しくありません。
!MESSAGE コマンド ライン上でマクロ 'CFG' を定`することによって
!MESSAGE NMAKE 実行時にビルド モードを指定できます。例えば:
!MESSAGE 
!MESSAGE NMAKE /f "SekaijuRes.mak" CFG="SekaijuRes - Win32 Jpn"
!MESSAGE 
!MESSAGE 選択可能なビルド モード:
!MESSAGE 
!MESSAGE "SekaijuRes - Win32 Jpn" ("Win32 (x86) Dynamic-Link Library" 用)
!MESSAGE "SekaijuRes - Win32 Enu" ("Win32 (x86) Dynamic-Link Library" 用)
!MESSAGE 
!ERROR 無効な構成が指定されています。
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 
################################################################################
# Begin Project
RSC=rc.exe
MTL=mktyplib.exe
CPP=cl.exe

!IF  "$(CFG)" == "SekaijuRes - Win32 Jpn"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Jpn"
# PROP BASE Intermediate_Dir "Jpn"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Jpn"
# PROP Intermediate_Dir "Jpn"
# PROP Target_Dir ""
OUTDIR=.\Jpn
INTDIR=.\Jpn

ALL : "$(OUTDIR)\SekaijuJpn.dll"

CLEAN : 
	-@erase ".\Jpn\SekaijuJpn.dll"
	-@erase ".\Jpn\SekaijuJpn.res"
	-@erase ".\Jpn\SekaijuJpn.lib"
	-@erase ".\Jpn\SekaijuJpn.exp"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /MT /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_OBJS=.\Jpn/
CPP_SBRS=
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
# ADD BASE RSC /l 0x411 /d "NDEBUG"
# ADD RSC /l 0x411 /fo"Jpn/SekaijuJpn.res" /d "_WIN32" /d "NDEBUG" /d "_JPN"
RSC_PROJ=/l 0x411 /fo"$(INTDIR)/SekaijuJpn.res" /d "_WIN32" /d "NDEBUG" /d\
 "_JPN" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/SekaijuRes.bsc" 
BSC32_SBRS=
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Jpn/SekaijuJpn.dll" /NOENTRY
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
 /subsystem:windows /dll /incremental:no /pdb:"$(OUTDIR)/SekaijuJpn.pdb"\
 /machine:I386 /out:"$(OUTDIR)/SekaijuJpn.dll"\
 /implib:"$(OUTDIR)/SekaijuJpn.lib" /NOENTRY 
LINK32_OBJS= \
	"$(INTDIR)/SekaijuJpn.res"

"$(OUTDIR)\SekaijuJpn.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "SekaijuRes - Win32 Enu"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Enu"
# PROP BASE Intermediate_Dir "Enu"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Enu"
# PROP Intermediate_Dir "Enu"
# PROP Target_Dir ""
OUTDIR=.\Enu
INTDIR=.\Enu

ALL : "$(OUTDIR)\SekaijuEnu.dll"

CLEAN : 
	-@erase ".\Enu\SekaijuEnu.dll"
	-@erase ".\Enu\SekaijuEnu.res"
	-@erase ".\Enu\SekaijuEnu.lib"
	-@erase ".\Enu\SekaijuEnu.exp"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /MT /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_OBJS=.\Enu/
CPP_SBRS=
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
# ADD BASE RSC /l 0x411 /d "NDEBUG"
# ADD RSC /l 0x409 /fo"Enu/SekaijuEnu.res" /d "_WIN32" /d "NDEBUG" /d "_ENU"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/SekaijuEnu.res" /d "_WIN32" /d "NDEBUG" /d\
 "_ENU" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/SekaijuRes.bsc" 
BSC32_SBRS=
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Enu/SekaijuEnu.dll" /NOENTRY
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
 /subsystem:windows /dll /incremental:no /pdb:"$(OUTDIR)/SekaijuEnu.pdb"\
 /machine:I386 /out:"$(OUTDIR)/SekaijuEnu.dll"\
 /implib:"$(OUTDIR)/SekaijuEnu.lib" /NOENTRY 
LINK32_OBJS= \
	"$(INTDIR)/SekaijuEnu.res"

"$(OUTDIR)\SekaijuEnu.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

MTL_PROJ=/nologo /D "NDEBUG" /win32 
CPP_PROJ=/nologo /MT /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
 /Fp"$(INTDIR)/SekaijuRes.pch" /YX /Fo"$(INTDIR)/" /c 

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

################################################################################
# Begin Target

# Name "SekaijuRes - Win32 Jpn"
# Name "SekaijuRes - Win32 Enu"

!IF  "$(CFG)" == "SekaijuRes - Win32 Jpn"

!ELSEIF  "$(CFG)" == "SekaijuRes - Win32 Enu"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=.\SekaijuRes.rc
DEP_RSC_SEKAI=\
	".\..\src\winver.h"\
	".\..\src\resource.h"\
	".\SekaijuJpn.rc"\
	".\..\res\MainFrame.ico"\
	".\..\res\SekaijuType.ico"\
	".\..\res\Toolbar1.bmp"\
	".\..\res\Toolbar2.bmp"\
	".\..\res\TrackList1.bmp"\
	".\..\res\PianoRoll1.bmp"\
	".\..\res\EventList1.bmp"\
	".\..\res\MusicalScore1.bmp"\
	".\SekaijuEnu.rc"\
	

!IF  "$(CFG)" == "SekaijuRes - Win32 Jpn"


"$(INTDIR)\SekaijuJpn.res" : $(SOURCE) $(DEP_RSC_SEKAI) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "SekaijuRes - Win32 Enu"


"$(INTDIR)\SekaijuEnu.res" : $(SOURCE) $(DEP_RSC_SEKAI) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


!ENDIF 

# End Source File
# End Target
# End Project
################################################################################